Class: SSBevelPass
Extra-Helpers.SSBevelPass
Hierarchy
↳
SSBevelPass
Properties
DEFAULT_TEX_ID
▪ Static Readonly DEFAULT_TEX_ID: "tDiffuse"
Inherited from
uiConfig
• Optional uiConfig: UiObjectConfig<any, string> = undefined
sceneBevel
• sceneBevel: boolean = false
sceneBevelRadius
• sceneBevelRadius: number = 2
materialExtension
• Readonly materialExtension: MaterialExtension
onDirty
• onDirty: () => void[] = []
Inherited from
material
• material: ShaderMaterial2
Inherited from
isShaderPass2
• isShaderPass2: boolean = true
Inherited from
enabled
• enabled: boolean = true
Inherited from
Constructors
constructor
• new SSBevelPass(renderer, target, gBufferUnpack, v)
Parameters
| Name | Type |
|---|---|
renderer | IRenderer |
target | IRenderTarget |
gBufferUnpack | string |
v | ViewerApp |
Overrides
Methods
render
▸ render(renderer, writeBuffer, readBuffer, deltaTime, maskActive): void
Parameters
| Name | Type |
|---|---|
renderer | WebGLRenderer |
writeBuffer | WebGLRenderTarget<Texture<TextureEventMap>> |
readBuffer | WebGLRenderTarget<Texture<TextureEventMap>> |
deltaTime | number |
maskActive | boolean |
Returns
void
Overrides
dispose
▸ dispose(): void
Returns
void
Inherited from
setDirty
▸ setDirty(): void
Returns
void
Inherited from
updateShaderProperties
▸ updateShaderProperties(updater?): void
Parameters
| Name | Type |
|---|---|
updater? | IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater)[] |
Returns
void