Class: DepthOfFieldPass
Extra-Helpers.DepthOfFieldPass
Hierarchy
↳
DepthOfFieldPass
Properties
DEFAULT_TEX_ID
▪ Static
Readonly
DEFAULT_TEX_ID: "tDiffuse"
Inherited from
computeCocMaterial
• computeCocMaterial: ShaderMaterialEncodingSupport
expandCocMaterial
• expandCocMaterial: ShaderMaterialEncodingSupport
dofBlurMaterial
• dofBlurMaterial: ShaderMaterialEncodingSupport
= dofBlurMaterialPoisson
nearFarBlurScale
• nearFarBlurScale: Vector2
focalDepthRange
• focalDepthRange: Vector2
crossCenter
• crossCenter: Vector2
crossRadius
• crossRadius: number
= 0.04
crossAlpha
• crossAlpha: number
= 1
crossColor
• crossColor: Color
uiConfig
• uiConfig: UiObjectConfig
<any
, string
>
onDirty
• onDirty: () => void
[] = []
Inherited from
material
• material: ShaderMaterial2
Inherited from
isShaderPass2
• isShaderPass2: boolean
= true
Inherited from
enabled
• enabled: boolean
= true
Inherited from
Constructors
constructor
• new DepthOfFieldPass()
Overrides
Methods
render
▸ render(renderer
, writeBuffer
, readBuffer
, deltaTime
, maskActive
): void
Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
writeBuffer | WebGLRenderTarget <Texture <TextureEventMap >> |
readBuffer | WebGLRenderTarget <Texture <TextureEventMap >> |
deltaTime | number |
maskActive | boolean |
Returns
void
Overrides
dispose
▸ dispose(): void
Returns
void
Inherited from
setDirty
▸ setDirty(): void
Returns
void
Inherited from
updateShaderProperties
▸ updateShaderProperties(updater?
): void
Parameters
Name | Type |
---|---|
updater? | IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater )[] |
Returns
void