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Class: GLTFExporterMaterialsVariantsExtensionExport

Asset-Management.GLTFExporterMaterialsVariantsExtensionExport

Properties

name

name: string = khrMaterialsVariantsGLTF


variantNames

variantNames: string[] = []


writer

writer: GLTFWriter2

Constructors

constructor

new GLTFExporterMaterialsVariantsExtensionExport(writer)

Parameters

NameType
writerGLTFWriter2

Methods

beforeParse

beforeParse(objects): void

Parameters

NameType
objectsObject3D<Object3DEventMap>[]

Returns

void


writeMesh

writeMesh(mesh, meshDef): void

Parameters

NameType
meshMesh<BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>, Material<MaterialEventMap> | Material<MaterialEventMap>[], Object3DEventMap>
meshDefany

Returns

void


afterParse

afterParse(input): void

Parameters

NameType
inputany

Returns

void