Class: GenericBlendTexturePass
Extra-Helpers.GenericBlendTexturePass
Hierarchy
↳
GenericBlendTexturePass
Implements
Properties
DEFAULT_TEX_ID
▪ Static Readonly DEFAULT_TEX_ID: "tDiffuse"
Inherited from
onDirty
• onDirty: () => void[] = []
Implementation of
Inherited from
material
• material: ShaderMaterial2
Inherited from
isShaderPass2
• isShaderPass2: boolean = true
Inherited from
enabled
• enabled: boolean = true
Implementation of
Inherited from
Constructors
constructor
• new GenericBlendTexturePass(uniforms, blendFunc?, extraFrag?, texture?, maxIntensity?)
Parameters
| Name | Type | Default value |
|---|---|---|
uniforms | Object | undefined |
blendFunc | string | 'c = a + b;' |
extraFrag | string | '' |
texture? | Texture<TextureEventMap> | undefined |
maxIntensity | number | 120 |
Overrides
Methods
dispose
▸ dispose(): void
Returns
void
Implementation of
IPass.dispose
Inherited from
setDirty
▸ setDirty(): void
Returns
void
Inherited from
updateShaderProperties
▸ updateShaderProperties(updater?): void
Parameters
| Name | Type |
|---|---|
updater? | IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater)[] |
Returns
void
Implementation of
Inherited from
ShaderPass2.updateShaderProperties
render
▸ render(renderer, writeBuffer, readBuffer?, deltaTime?, maskActive?): void
Parameters
| Name | Type |
|---|---|
renderer | WebGLRenderer |
writeBuffer | null | WebGLMultipleRenderTargets | WebGLRenderTarget<Texture<TextureEventMap>> |
readBuffer? | WebGLMultipleRenderTargets | WebGLRenderTarget<Texture<TextureEventMap>> |
deltaTime? | number |
maskActive? | boolean |
Returns
void