Class: AShaderMaterial2<TE>
Extra-Helpers.AShaderMaterial2
Type parameters
Name | Type |
---|---|
TE | extends IMaterialEventMap = IMaterialEventMap |
Hierarchy
ShaderMaterial
<TE
&IMaterialEventMap
>↳
AShaderMaterial2
Implements
IMaterial
<ShaderMaterial
<TE
>,TE
>
Properties
typeSlug
• Readonly
typeSlug: string
= 'shaderMat'
Implementation of
assetType
• assetType: "material"
Implementation of
materialObject
• materialObject: AShaderMaterial2
<TE
>
Implementation of
materialExtensions
• materialExtensions: MaterialExtension
[] = []
Implementation of
isRawShaderMaterial
• isRawShaderMaterial: boolean
= false
extraUniformsToUpload
• extraUniformsToUpload: Record
<string
, IUniform
<any
>> = {}
Implementation of
IMaterial.extraUniformsToUpload
Constructors
constructor
• new AShaderMaterial2<TE
>(parameters?
, isRawShaderMaterial?
)
Type parameters
Name | Type |
---|---|
TE | extends IMaterialEventMap = IMaterialEventMap |
Parameters
Name | Type | Default value |
---|---|---|
parameters? | any | undefined |
isRawShaderMaterial | boolean | false |
Overrides
ShaderMaterial<TE&IMaterialEventMap\>.constructor
Methods
registerMaterialExtensions
▸ registerMaterialExtensions(customMaterialExtensions
): void
Parameters
Name | Type |
---|---|
customMaterialExtensions | MaterialExtension [] |
Returns
void
Implementation of
IMaterial.registerMaterialExtensions
unregisterMaterialExtensions
▸ unregisterMaterialExtensions(customMaterialExtensions
): void
Parameters
Name | Type |
---|---|
customMaterialExtensions | MaterialExtension [] |
Returns
void
Implementation of
IMaterial.unregisterMaterialExtensions
onBeforeCompile
▸ onBeforeCompile(shader
, renderer
): void
Parameters
Name | Type |
---|---|
shader | Shader |
renderer | WebGLRenderer |
Returns
void
Overrides
ShaderMaterial.onBeforeCompile
customProgramCacheKey
▸ customProgramCacheKey(): string
Returns
string
Overrides
ShaderMaterial.customProgramCacheKey
onBeforeRender
▸ onBeforeRender(renderer
, scene
, camera
, geometry
, object
): void
Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
scene | Scene <Object3DEventMap > |
camera | Camera <Object3DEventMap > |
geometry | BufferGeometry <NormalBufferAttributes , BufferGeometryEventMap > |
object | Object3D <Object3DEventMap > |
Returns
void
Overrides
ShaderMaterial.onBeforeRender
onAfterRender
▸ onAfterRender(renderer
, scene
, camera
, geometry
, object
): void
Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
scene | Scene <Object3DEventMap > |
camera | Camera <Object3DEventMap > |
geometry | BufferGeometry <NormalBufferAttributes , BufferGeometryEventMap > |
object | Object3D <Object3DEventMap > |
Returns
void
Overrides
ShaderMaterial.onAfterRender
toJSON
▸ Abstract
toJSON(meta?
): any
Parameters
Name | Type |
---|---|
meta? | any |
Returns
any
Implementation of
IMaterial.toJSON
Overrides
ShaderMaterial.toJSON
fromJSON
▸ Abstract
fromJSON(data
, meta?
): null
| AShaderMaterial2
<TE
>
Parameters
Name | Type |
---|---|
data | any |
meta? | any |
Returns
null
| AShaderMaterial2
<TE
>
Implementation of
IMaterial.fromJSON
copyProps
▸ Abstract
copyProps(oldMaterial
): AShaderMaterial2
<TE
>
Parameters
Name | Type |
---|---|
oldMaterial | any |
Returns
AShaderMaterial2
<TE
>
Implementation of
setDirty
▸ setDirty(options?
): void
Parameters
Name | Type |
---|---|
options? | AnyOptions |
Returns
void