Installing WebGi to JS/TS projects
This guide gives instructions on how to install 3D viewer capabilities with WebGi to an existing project using any javascript build system.
Public template to create a project with vite bundler and typescript: https://github.com/pixotronics/webgi-vanilla-starter
This has webgi
module included with types. Make sure to set the latest version in package.json
.
Click the
Use this template
button on github to create a new repo.
To starting adding 3D to a project:
Create a canvas
First add a HTML Canvas element on the page, if there isn't any.
<canvas id="my-canvas"></canvas>
The canvas can be styled independently with
css
orjs
to set thewidth
and theheight
.
Import the Library
Next we need to import the webgi
library.
We provide ES6
module for use in custom apps. For common use-cases we also provide pre-built files for the websites (see quickstart).
The library can be imported in HTML/JS directly in any modern supported browser as a ES6
module.
<script type="module">
import {ViewerApp} from "https://dist.pixotronics.com/webgi/runtime/bundle-0.9.20.mjs";
</script>
While this is fine for testing/experiments, it's better to use the library in a typescript/javascript project as a npm
library and use a bundler to build custom bundles for your target platforms.
If using a bundler, add the dependency in pacakge.json
"devDependecies": {
"webgi": "https://dist.pixotronics.com/webgi/runtime/bundle-0.9.20.tgz",
"@types/webgi": "https://dist.pixotronics.com/webgi/runtime/bundle-types-0.9.20.tgz",
...
}
import {ViewerApp} from "webgi";
The
webgi-vanilla-starter
repository is an example of usingvite
withtypescript
to bundle an example for the browser. More plugins and configuration can be added toparcel
to target old browsers and to integrate UI libraries. You may use any other bundler like webpack, rollup.
Next checkout the Viewer Getting Started guide to display a model in the canvas.